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Hello there!

I'm Marco, a passionate Level from Italy. I specialize in creating engaging player experiences by designing immersive environments and mechanics. With a background in Game Design studies and hands-on experience in Unreal Engine 5 and Unity, I focus on problem-solving and finding the right balance between creativity with development challenges.

MARCO LEO

LEVEL DESIGNER

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LEVEL DESIGN

Kratelum is a fast-paced twin-stick shooter with an isometric view, set in deadly arenas filled with traps, power-ups, and a wide arsenal of weapons. Players must outmaneuver waves of enemies, using the environment to their advantage in intense, tactical combat encounters.

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LEVEL DESIGN

Nex Temporis is a first person puzzle game that revolves around time.

Step into the shoes of a watchmaker: explore the map, search for gears, pointers and manipulate time to repair all the clocks.

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LEVEL DESIGN - ECONOMY DESIGN

Eternal Trench is a fast-paced FPS boomer shooter set in an arena where the player can swap bodies and take possession of enemies.

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