Hello there!
I'm Marco, a passionate Level from Italy. I specialize in creating engaging player experiences by designing immersive environments and mechanics. With a background in Game Design studies and hands-on experience in Unreal Engine 5 and Unity, I focus on problem-solving and finding the right balance between creativity with development challenges.
MARCO LEO
LEVEL DESIGNER
LEVEL DESIGN
Kratelum is a fast-paced twin-stick shooter with an isometric view, set in deadly arenas filled with traps, power-ups, and a wide arsenal of weapons. Players must outmaneuver waves of enemies, using the environment to their advantage in intense, tactical combat encounters.
LEVEL DESIGN
Nex Temporis is a first person puzzle game that revolves around time.
Step into the shoes of a watchmaker: explore the map, search for gears, pointers and manipulate time to repair all the clocks.






